1.Informing your practice

TRACY MA talk with NEW YORK TIMES VISUAL EDITOR

TRACY MA talk with NEW YORK TIMES VISUAL EDITOR
There were three key points in the video that I found beneficial: visual narrative, functionality in graphic design and humour or lightness in design.

Firstly, the interview mentions that complex stories are brought to life and made engaging through visual narratives. Both the New York Times and Business Week are communicating complex information through images, charts and interactive design, where designers can transform abstract data into an engaging visual narrative. This taught me that design is more than just aesthetically pleasing packaging, but a tool to help viewers understand information.

Secondly, graphic design conveys aesthetic value as well as functionality, such as helping viewers better understand the text or get a feel for the subject matter. The examples of graphic and interactive design mentioned in the interviews, especially on elections or social issues, illustrate that design is a bridge to information.

Finally, I think the use of design humour and lightness of touch is also a very important point. Some humorous or ‘light-hearted’ designs were mentioned in the interviews, such as content about dogs or mice. This suggests that design can be used to convey serious content while adding the right amount of lightness to bring a sense of intimacy to the audience.

This interview made me realise that design is not just a visual art, but a way to convey information, evoke emotions and make connections through visual language. Whether it's an in-depth design for a long period of time or a quick project to be completed in a short period of time, designers need to find the best balance between creativity, functionality and efficiency, while always keeping the audience's experience at the centre.



AVATAR ROBOT CAFÉ TOKYO. DIGITAL TRANSFORMATION

AVATAR ROBOT CAFÉ TOKYO. DIGITAL TRANSFORMATION
The Avatar Robot Café in Tokyo represents an inspiring innovation that blends cutting-edge technology with human-centric design. It enables individuals with severe disabilities to remotely control robot avatars, such as Orihime, using eye-tracking technology. This groundbreaking approach creates meaningful employment opportunities for people with limited mobility, allowing them to participate in society and rediscover their sense of self-worth. Beyond functionality, the project embodies the intersection of human emotion and advanced technology, fostering inclusivity in the workforce. By empowering individuals who might otherwise face barriers to employment, the initiative challenges societal norms and highlights the transformative potential of interaction design. It also underscores that design is not merely a tool but a profound force for realizing human-centered solutions that promote dignity and inclusion. Watching this project unfold has strengthened my belief that design can bridge gaps, inspire change, and help individuals find their purpose in a collaborative society.


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