
TRACY MA talk with NEW YORK TIMES VISUAL EDITOR
There were three key points in the video that I found beneficial:
visual narrative, functionality in graphic design and humour or
lightness in design.
Firstly, the interview mentions that complex stories are brought to
life and made engaging through visual narratives. Both the New York
Times and Business Week are communicating complex information through
images, charts and interactive design, where designers can transform
abstract data into an engaging visual narrative. This taught me that
design is more than just aesthetically pleasing packaging, but a tool
to help viewers understand information.
Secondly, graphic design conveys aesthetic value as well as
functionality, such as helping viewers better understand the text or
get a feel for the subject matter. The examples of graphic and
interactive design mentioned in the interviews, especially on
elections or social issues, illustrate that design is a bridge to
information.
Finally, I think the use of design humour and lightness of touch is
also a very important point. Some humorous or ‘light-hearted’ designs
were mentioned in the interviews, such as content about dogs or mice.
This suggests that design can be used to convey serious content while
adding the right amount of lightness to bring a sense of intimacy to
the audience.
This interview made me realise that design is not just a visual art,
but a way to convey information, evoke emotions and make connections
through visual language. Whether it's an in-depth design for a long
period of time or a quick project to be completed in a short period of
time, designers need to find the best balance between creativity,
functionality and efficiency, while always keeping the audience's
experience at the centre.

AVATAR ROBOT CAFÉ TOKYO. DIGITAL TRANSFORMATION
The Avatar Robot Café in Tokyo represents an inspiring innovation that
blends cutting-edge technology with human-centric design. It enables
individuals with severe disabilities to remotely control robot
avatars, such as Orihime, using eye-tracking technology. This
groundbreaking approach creates meaningful employment opportunities
for people with limited mobility, allowing them to participate in
society and rediscover their sense of self-worth. Beyond
functionality, the project embodies the intersection of human emotion
and advanced technology, fostering inclusivity in the workforce. By
empowering individuals who might otherwise face barriers to
employment, the initiative challenges societal norms and highlights
the transformative potential of interaction design. It also
underscores that design is not merely a tool but a profound force for
realizing human-centered solutions that promote dignity and inclusion.
Watching this project unfold has strengthened my belief that design
can bridge gaps, inspire change, and help individuals find their
purpose in a collaborative society.