Project 01 - Talking to Machines

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Through developing Talking to Machines, I came to realise how digital publishing can transform a reading experience into a multi-sensory dialogue—one that speaks not only through words, but through gesture, voice, and space. Guided by the brief’s challenge to “re-imagine content beyond a static page,” I chose to reconstruct the book form as a 3D, immersive interface, merging speculative design with narrative depth. What began as an academic text on voice technologies became an interactive journey of human-machine dialogue, unfolding across layered pages, animated waves, and AI-generated echoes. What surprised me most was how deeply form shapes meaning: the flip of a page, the breath of a waveform, the whisper of synthetic speech—each element guided users not just to read the text, but to feel it. This project pushed me to think critically about the book not as a closed object, but as an evolving site of communication—dynamic, participatory, and emotionally resonant. In crafting this hybrid publishing form, I learned that successful digital storytelling lies not in novelty, but in intentionality—where design, interaction, and empathy converge.

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