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As an otome game player, I realized that there is a prejudice against otome game players in today's society: women who choose to have virtual relationships will be regarded as losers in real life.


This project is centered on a short experimental film, overlaying real-life influences with hand-drawn animation, and using TouchDesigner to build gesture interaction functions, to illustrate my idea that “otome game players are not losers, but on the contrary, they are warriors who can take control of their own lives”. Through this work, I hope to clarify that virtual love is the pursuit of higher intimacy and emotional quality by the player community, not an escape from reality.