I invited three otome game players to experience my design work, and collated and refined their feedback and feelings to create a set of posters. The posters present a series of core feelings such as ‘being understood’, ‘a sense of control’ and ‘virtual escape’ in a simple form of text layout, so that the audience can quickly experience the feelings of the experience participants. The poster is both a commentary on the outcome of the experience and a summary of the experience. The posters serve as feedback on the results of the experience, and as a visual summary with a sense of design and visualisation, which can be used for exhibition and dissemination. The result is a closed loop of ‘experience - feedback - redesign’.