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The design is inspired by the otome game's emphasis on the “right to choose” and “self-control” over one's feelings.


The work uses hand gestures to drive the particle fluctuations in the screen in real time, superimposing them on the experimental video. The abstract concept of the subject is transformed into visual effects and interactions. The interactive design expresses the main idea of “strong self-subjective consciousness” and “I have the ability to choose and control my own life and feelings” by controlling the video through gesture changes.


The audience can directly experience that virtual love is not an escape from real life, but an expression of a stronger sense of control and self-mastery over intimate relationships.